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October 6, 2026

Level Designer

Innovecs
Europe Only
Full-time
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This job is curated by UX Remote Talent from external sources. We are not affiliated with the employer.

Innovecs is looking for a Level Designer to create engaging levels for mobile puzzle games, combining creative problem-solving with a strong understanding of difficulty, pacing and player progression.

The role is aimed at someone who genuinely enjoys puzzle games and understands what makes players want to attempt just one more level. You'll help create experiences that remain approachable and satisfying while gradually introducing enough challenge to keep players engaged.

About Innovecs

Innovecs is an international digital services company working across several technology sectors, including gaming, supply chain, healthtech and collaboration technology.

The company operates internationally, with a presence across the United States, United Kingdom, European Union, Israel, Australia and Ukraine.

Within gaming, Innovecs works on digital products and game development projects, providing an opportunity to collaborate as part of a broader international technology team.

What you'll be designing

Your primary focus will be creating and refining levels for mobile puzzle games.

Successful puzzle level design requires more than simply making each stage harder than the previous one. You'll need to think carefully about how players learn mechanics, recognize patterns and gradually develop the skills required to solve increasingly complex challenges.

Your work will revolve around creating levels that feel:

  • Intuitive to understand.
  • Satisfying to solve.
  • Progressively challenging.
  • Varied enough to maintain interest.
  • Fair rather than frustrating.
  • Appropriate for a mobile gaming audience.

The objective is to find the right balance between accessibility and challenge throughout the player experience.

Designing difficulty & progression

A major part of the role is determining how difficulty develops from one level to the next.

You'll need to consider when to introduce new challenges, when players need opportunities to practice and how different mechanics can be combined to create increasingly interesting puzzles.

Good level progression should allow players to develop their understanding naturally while avoiding sudden difficulty spikes that can damage engagement.

That requires both creativity and careful observation of the player experience.

What they're looking for

Innovecs is looking for someone with a strong interest in puzzle games and game design.

The ideal candidate will bring:

  • A creative approach to designing game levels.
  • Strong understanding of puzzle mechanics.
  • Ability to create engaging challenges.
  • Awareness of player progression.
  • Good judgment around difficulty balancing.
  • Understanding of what keeps mobile players engaged.
  • Ability to combine creativity with structured problem-solving.
  • Genuine enthusiasm for puzzle games.

The supplied job description doesn't specify a minimum number of years of professional experience, so candidates should evaluate their suitability based primarily on their level-design skills and relevant portfolio or game development experience.

Mobile puzzle game design

Designing for mobile introduces its own constraints and opportunities.

Levels often need to communicate their objective quickly, work naturally within short play sessions and provide enough variation to encourage players to continue progressing.

For a Level Designer, this means thinking about the complete experience rather than treating each puzzle as an isolated challenge.

The strongest levels contribute to a broader progression curve in which learning, challenge and reward work together.

Remote-first working

Innovecs operates with a remote-first approach and offers flexible working hours.

The company highlights a culture built around transparent communication and accessibility to management, alongside opportunities to collaborate with international teams.

Benefits

Innovecs lists a range of employee benefits, including:

  • Flexible working hours.
  • Remote-first work.
  • Competitive compensation.
  • Hardware and software required for the role.
  • Health insurance.
  • Vacation and sick leave.
  • Paid holidays.
  • Paid maternity and paternity leave.
  • Learning and development resources.
  • Workshops and webinars.
  • Internal training opportunities.
  • Virtual team activities.

Exact benefits and eligibility may vary depending on location and employment arrangement.

Learning & development

Employees can access Innovecs' learning and development resources, including workshops, webinars, training platforms and other educational activities.

This could be particularly useful in game development, where tools, production processes and player expectations continue to evolve.

Why this role stands out

This opportunity is particularly relevant for designers who enjoy the intersection between creativity, systems thinking and player psychology.

Instead of designing traditional interfaces, you'll be designing the challenges themselves: deciding what players encounter, how they learn, how quickly difficulty increases and what makes completing a level satisfying.

For someone passionate about mobile puzzle games, it offers the opportunity to turn that understanding of challenge, progression and engagement into the core of their day-to-day design work.